Lobbies
Lobbies are unranked and you can join or create them yourselves
Up to 64 players, one or many maps, and you pick the maps instead of the server picking them.
Joining
Public lobbies show up in the browser. Private ones are code only, so the host has to give you the code.
Making one
The host picks:
| Setting | |
|---|---|
| Maps | Ranked pool, or custom maps from your own install |
| Race type | Points, head to head (2 players), or solo |
| Finish | First to finish ends the map, or wait for everyone |
| Finish timer | 30s, 1m, 2m, 5m, or none, once someone finishes |
| Max players | up to 64 |
| Replays | on or off |
Head to head forces 2 players, solo forces 1.
Points
A points lobby follows an F1 style scoreing system for each map by finishing order:
| Place | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th |
|---|---|---|---|---|---|---|---|---|---|---|
| Points | 25 | 18 | 15 | 12 | 10 | 8 | 6 | 4 | 2 | 1 |
11th and below score nothing. Points add up across every map and the standings are shown at the end.
Multiple maps
Between maps the lobby sits in an intermission until the host starts the next one. The host can also skip the current map. (or room if its a ranked map)
Custom maps
Custom map lobbies need the maps installed, and non whitelisted map mods aren't loaded in Ranked, so playing them takes a restart. See Mods and the whitelist for how that works.
Host controls and just more detail.